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Social Media Metrics - Measurement is Critical

Irfan Kamal July 11th, 2008

There are some brilliantly creative uses of social / conversational media - desktop apps, conversation monitoring, customer service programs, word of mouth and buzz creation services, facebook and myspace apps and games (to name a few) - that could potentially be very helpful for a brand seeking to expand its presence online and gain market insights.

From the perspective of a brand manager, marketing manager or agency seeking to maximize the value of their company’s /client’s marketing budget, however, it’s very important to understand how to allocate funds.  What metrics make sense to use for allocation optimization?

Here are some suggestions based on popular social media objectives. A TNS Media Intelligence / Cymfony late 2007 phone survey of 71 marketing professionals in the US, Canada, the UK and France suggests that marketers generally have the following objectives for social media:

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Interview: Pete Dorogoff, Head of Digital Marketing, the Travel Channel

Irfan Kamal July 9th, 2008

I asked the Travel Channel’s Head of Digital Marketing, Pete Dorogoff, some questions about how the Travel Channel is currently approaching digital media, with a specific emphasis on social media.   Here are the questions and Pete’s answers:

What’s your title?

Head of Digital Marketing, Travel Channel

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Distributed Branding Online: Extending Your Brand Outside of Your Home Site

Irfan Kamal July 7th, 2008

Marketing messages that are delivered across multiple (overlapping) media are often more effective than those delivered across just one or two media - even if the reach and frequency in those one or two media is high.

It’s worth exploring extending this marketing campaign notion to the creation of “distributed branding” through a web strategy that creates brand presence wherever target consumers “live” on the web. This strategy effectively maintains brand awareness over time at a relatively low cost.

In implementing a distributed interactive branding strategy, it’s helpful to know both what your target users are doing online and by whom they might be influenced (friends, children and colleagues)*.  While you’ll probably want (or already have) more detailed use data for your target audience, below is a helpful overview graphic from Forrester Research / Businessweek (main article) that summarizes online activity by age segment. In a nutshell, for people age 18-40:

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Fun Ways Brands Could Work With the Top Facebook Apps (Reader Contributions Invited)

Irfan Kamal July 2nd, 2008

Organic recently (ok, about 3 months ago, but that’s how long it takes to catch up) posted an interesting perspective on how difficult it is to make branded Facebook apps work (along with some thoughts on similar issues in Second Life).  Their team also posted some tips on how brands could more successfully leverage Facebook, and the Digitas Digital Hive blog team also commented on the post.

One tip was to leverage existing successful apps - for example, take a look at Sony’s very successful use of the Vampires application to launch their new vampire movie 30 Days Night.   Sony rebranded the Vampires application (facilitates virtual biting) with movie-related banner ads and sponsored a contest with prizes.

So, which brands might use the existing most popular Facebook ads?  Here’s a recent list of some of the most active Facebook apps and some ideas on who could leverage them, and how.

Are you creative?  Share an idea or two in the comments (for either these apps, or others).

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Word of mouth measurably ~2-3x better at driving sales and intent to purchase than search ads?!

Irfan Kamal July 1st, 2008

If you’re not already using word of mouth campaigns for new product/service launches because of uncertain ROI, you need to read this! Research recently released by word of mouth companies BzzAgent and ChatThreads suggests that word of mouth may be measurably more effective than one of the current gold standards for online sales conversion: search engine advertising.  Furthermore, word of mouth campaigns may be 20-60% more cost-effective for branding than other media. Read on for details.

Intent to Purchase / Sales Findings

BzzAgent’s research shows that intent to purchase among participants in word of mouth campaign conversations ranges from 10-15% depending on the sector (people apparently love talking about food & candy):

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9 Social Media Tracking, Monitoring and Analysis Tools (and Tips on What’s Important)

Irfan Kamal June 29th, 2008

Social media and buzz monitoring tools are growing up.  Here are a range of tools that can be used to monitor / track, analyze and engage in conversations about products and brands online.

These tools vary substantially in sophistication and focus; different tools will be appropriate for different size organizations and different marketing objectives.

Some of the considerations in selecting among these tools include:

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Profile — charity: water Taps Social Networks and Google Earth to Bring Clean Water to the World

Irfan Kamal June 27th, 2008

Today, over 1 billion people in the world lack access to clean water - that’s about 1/6 of the world’s population.

charity: water kids bottle imageThe non-profit charity: water (among others, including Water for People, Healing Hands International, Concern and Water 1st) is working with local organizations in Bangladesh (where I’m from originally!), Ethiopia and other countries to help fund and build wells, improve sanitation and educate people on hygiene.  In under 2 years, charity: water has already raised over $3 million and funded over 600 water projects.

charity: water has actively involved social networks and interactive media in building awareness of its mission.  Here I’ve listed some of the ways it has creatively and artistically brought the issue of water (and the charity: water brand) to life using conversation-inspiring profiles, video and images.

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At the movies: more online conversation + diversity = higher revenues? New research suggests yes.

Irfan Kamal June 26th, 2008

Word of mouth campaigns have occasionally played an important role in the marketing of new entertainment and media (movies, music, books and games), but research to establish the major drivers of success has produced mixed results.  As a result, social media spend and monitoring is still a relatively small portion of the overall entertainment media spend.

However, a new research paper by Dellarocas, Zhang and Awad, has used different analytical techniques to demonstrate that – among other factors like box office revenue, marketing budget and star power – a movie’s early word of mouth (quantified as volume of online movie reviews, tone of review and the gender mix of online reviewers over the first few days of a movie’s release) has a significant impact on forecast movie revenues.

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Funsourcing: Create Games to Solve Problems and Gain Insight

Irfan Kamal June 25th, 2008

Tom Sawyer (Mark Twain’s The Adventures of Tom Sawyer) was not just adventurous, but pretty smart too. As many of us know, Tom convinced a few friends to take on the job of painting a fence by making it seem fun.

Fast forward to the 21st century, and we see the same basic idea being used creatively by Gwap, FoldIt , Brandtags and some similarly entertaining (and secretly useful) little games on the Internet.

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Media Spend by Product Lifecycle, Part 1: Launch/Pre-Launch Spending on Social Media

Irfan Kamal June 25th, 2008

In the face of uncertainty in new media spending – What’s the ROI for blog outreach? Do widgets produce measurable returns? Is spending on word of mouth scalable? - it’s tempting to retreat to the familiar.

One rough rule-of-thumb for media/ad spend is the 70/20/10 rule (see What Sticks by Rex Briggs and Greg Stuart).  The rule suggests something along these lines: spend 70% of time/resources on proven techniques and media, 20% of time/resources on slight variants of proven techniques and media; and 10% on tests of brand new media and techniques.

In the aggregate, this model might make sense.  But, as always, the devil is in details: what’s proven media and technique for one product stage may in fact be unproven at another product stage; high-ROI media for one product stage may be low-ROI when deployed at a different product evolution stage.

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